-CURRICULUM VITAE-
Jaime, Kah Bee HOE
Portfolio
http://www.jaimehoe.com
SUMMARY OF SKILLS
1. Knowledge-based skills:
4 years teaching in Asia, 2 years
design in
Degree in Economics, Postgraduate
Diploma in Education, Master in Design
2. Transferable skills:
5 years international
experience, communication & people skills, creative thinking & planning
skills
3. Personal traits:
Independent, intuitive, flexible,
friendly, committed, resourceful and a team
player
PROFESSIONAL EXPERIENCE
14th
August 2006 to – 18th October 2008
Full-Time Teaching in Digital
Entertainment Technology Group
-Real-Time Animation For Games (Character Modelling & Animation Cycle in Maya 7.0)
-Visual Art Technique 1 (High Polygon Vehicle/Robot Modelling & Rendering in Maya 8.5 & 2008)
-Principles of Games Design and
-Massively Multiplayer Online Games Design (45 hours Specialist
Diploma)
-Post-Production
& Compositing (Using Shake)
-Rendering,
Texturing & Lighting (Using 3-D Studio Max)
-Motion Capture
(Using Motion-Builder)
-Level Design
(Using Unreal Editor)
curriculum planning, setting & marking
assignments,
supervision of students’ final year projects
&
submitting reports on students’ works and
participation.
July to
Oct 2005
Part-Time
Lecturer in Visual & Performing Arts Academic Group
National
·
Conducted
24 hours of lectures on “Theories of the Development of Children’s Art :Implications
for Curriculum
Planning”
·
Duties
included marking test papers, essays, assignments, term projects, submitting
reports on students’ work and
attitudes.
10th
March 2003 – 18th February 2005, full-time employment
In-Game
Cut Scene Designer / Cinematic /Game Artist
Krome
Studios Game Development,
In many
ways, my role in Krome Studios is an editor that
turns or reuses games animation into a coherent whole cut scene.
The editor
is a storyteller, a technician and a diplomat but, essentially, editing is like
scriptwriting, using images and sound,
rather
than words, thereby attention to detail, patience, lateral thinking, and the
ability to negotiate the minefield generated
by new
technology are important characteristics for my role as a creative editor.
· Worked on 2 games (consoles) titles
– Jimmy Neutron & King Arthur using in-house program, Synker/The
Editor, a
program, which
simulated 3-D editing software to put animation sequences together called cut
scenes, according to
the given
storyboard or script
· Resolved technical issues &
bugs that caused cut scenes crashing in the games
· Navigated storytelling to ensure
smooth transition or continuity from game play to in-game cut scene by
using:
Contrasting
camera angle, that is, longer length camera angle, such as, bird’s eye
view, worm’s eye view,
Cut-ins,
close shot that cut-in to previous camera shot and
Cut-always
from main action of the scene
· Built in-game cut scenes, which
takes place real time in engine with cinematic design quality in King Arthur, a
movie
experience game
·
Worked closely with level builders
and cut scene programmer and understood the importance of team work and
morale in a
game studio
· Modeled, textured props in 3D
Studio Max 5.1 with respect to video games consoles PlayStation2 architecture
25th
November 2002 – 7th March 2003, casual employment –32hr/wk
Sales
& Service Adviser
National
Australia Bank,
·
Opened, closed
accounts and handled enquires, resolved complaints and explained to
customers National products and bank fee charges
· Assessed customers’ financial
immediate/future needs and referred customers to specialists in
regards to borrowings, investments, protection and
transactions
·
Met weekly sales
figures for quotations, loans, deposits, referrals and finaps
17th
– 23rd October 2002, Work Experience
Video Editor
Toad Show,
West End (
·
Familiarized
with video editing software Final Cut Pro & workflow in selecting suitable
regions/themes, footage, photographs for Queensland Heritage Trail
12th
September – 16th October 2002, Work Experience
Graphic Artist
CEC
Institute, Sunnybank ( Brisbane
)
·
Created
2-D graphics with Illustrator 10 to be consistent with the style established
for Korean-English CD-ROM for children
26 August
– 2nd September 2002
English-Chinese
Text Translator
JSA
Digital Design, Newstead ( Brisbane
)
· Translated English to Chinese text for Darling Downs Food
to be fitted in a CD-ROM brochure and video—paid work
June - July
2002, work experience 5 weeks
Digital
Liquid
Animation, West End (
·
Punched
data in X-sheet, scanned, painted and inked drawings digitally for Walt Disney
Cartoon TV Series “The Proud Family”
Mar
2002
Freelancer
· Illustrated a sample CD movie cover for a
Japanese filmmaker, which was advertised in
– paid work (
· Created logo for corporate identity of Crack R Us, a
roadwork company seeking for a vibrant and eye-catching image
– voluntary work for Pericomm, Sunnybank ( Brisbane )
Apr 1997 -
Jun 2000
Primary
School Teacher & Art Coordinator
Responsibilities
included:
· Taught English, Mathematics, Science, Social Studies and
Art
· Reviewed students’ progress quarterly, identified and
developed strategies to uncover the potential of students
· Oversee and coordinated the Department of Art in terms of
planning and implementing curriculum, equipment and
activities suitable for the students and
teachers
· Conducted sharing sessions, meetings
quarterly and encouraged art teachers to facilitate new ideas and tactics to
enable art lessons
becoming more interesting for school kids
· Reported and submitted to the principal and head of
department with an updated report quarterly
· Represented the school in Art education
meeting at intra-schools and ministry level
· Conceptualised and designed catalogue for 1999
Singapore Youth Festival Art Exhibition
ACADEMIC BACKGROUND
Jan
2002 Master of Communication Design
·
Specialization in digital 3-D Animation and Video
~ Conceptualised and created 3-D animation “Hair Dye” for final Design Project AAN851
using
3-D Studio Max
~ Scripted, story-boarded, documented, filmed, digitised and edited an experimental Video Project
(Design Studio 1-Video Production
& Editing) “8 Scenes” using Premiere
Other
subjects completed included:
· Music & Sound for Multimedia
· Media Technology 2 (Video, Sound
Production & Editing)
· Introduction to Multimedia Technology
(Conceptual skills related to electronic hypermedia,
communication and publishing using Photoshop)
· Electronic Publishing
· Foundations of Drawing for Animation
(Drawing and Life Drawing Skills)
·
Design Studio 2 (3-D Techniques in modeling, texture
mapping and camera movements)
· Information Design
16th
Feb 2002 International English Language
Testing System
(Academic)
Achieved an overall band of 7
Apr
1997
Postgraduate Diploma in Education
National Institute of Education-Nanyang
Technological University
· Specialisation in teaching at Primary School
level with credit
~ Trained to teach English Language,
Mathematics and Art
~ Underwent 9 weeks of teaching
practice
(Availability of official statements of
teaching service upon request)
Apr
1996 Bachelor of Science (Economics)
Coursework include Money & Banking, International
Economics,
Development Economics, Urban & Transport Economics,
Economic Theory,
Mathematical Economics, Macroeconomics and Microeconomics
· Minor in Mathematics, Physics and Computer Programming
Applications
~ Excellent score in Financial Economics,
Financial & Management Accounting, Advanced Calculus II
and Numerical Methods
1990
GCE ‘A’ LEVELS
Obtained
distinction in Chinese and five credits
Subjects included: General Paper, Mathematics-C, Management of
Business, Economics & Principles of Accounting.
1988
GCE ‘O’ LEVELS
Nanyang Girls’ High School
Obtained
distinction in Mathematics and nine credits
CONVENTION, WORKSHOP & SHORT COURSE ATTENDED
26th-28th
Feb 2002
Australian
Effects & Animation Festival
Sydney
Convention Centre,
12th
– 27th July 2003 ( 3 Saturdays full day
workshop,
Animation
Boot camp,
conducted by Michael Chavez who had worked on The Iron Giant, The Proud Family Using
Warner Brothers characters to work on in-betweens for walk, run cycles;
Animation Boot camp is an intensive 3-day course, which teaches the fundamental
skills required to land a job in the traditional animation industry.
16 July –
28th Nov 2003
Queensland
Southbank Institute of Tafe
Completed
two modules of Cert II in Arts ( CNART040 ) [ 2-D Animation]
· 16 July - 17th Sep 2003
: Introduction to Animation ( CIE 010 )
· 1st Oct - 28th Nov 2003 : Animation Principles ( CIE 012 )
AFFILIATION
Mar 2002 –
2005
Member,
Queensland
Animators Gp, Inc
Attended
life drawing class fortnightly
REFEREES
Dr
David Hawke
Sean Young
Assoc
Professor, Visual Arts
Supervisor
for the Master students,
Creative
Industries Faculty
Communication
Design
Kelvin
Grove Campus
Work: (07) 3214
9752 (international 61)
Kelvin
Grove
QLD 4059
Work: (07)
3864 3249 (international 61)
Mobile: 0414 38 7117
Email: d.hawke@qut.edu.au
Dr
Keith
Armstrong
Nathan Abood
QUT
Postdoctoral Fellow, Arts-researcher,
Studio Manager
collaborative media artist and
teacher
JSA Digital
Kelvin
Grove
Campus
Email: nat@jsa.com.au
Kelvin
Grove
QLD
4059
Fax: (07) 3876 2304 (international 61)
Email: k.armstrong@qut.edu.au
Website: www.outlook.com.au/keith