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As a cinematic artist, I designed and built in-game cut scenes, which takes place real time in games engine. These two cutscenes are of cinematic quality in King Arthur, a movie experience game. Characters, animation and camera could be imported and fine-tuned in an in-house program, simulated like a 3D editing program.

KING ARTHUR IN-GAME CUTSCENE

Ambush, no sound (00:32)

This is an in-game cutscene in which Arthur and Lancelot crossed the bridge with their horse. Arthur spotted a woad hiding on a look-out tree for enemies, quickly, he shot him down with his arrow. In the meantime, woad sergeant spotted his woad fell off from the tree. He quickly alerted his troops to get ready for the ambush.


10mbQuickTime


Death of Lancelot, no sound (00:44)

In this cutscene, Lancelot had finally killed his arch-enemy Cerdic. Overwhelmed by his triumph, he failed to notice Cerdic's bodyguard was about to jump upon him. Arthur fighting across, saw the situation, ran towards Lancelot, but was too late. In the meantime, Bors and Tristan were at another battlefield, heard screams of anguishes and looked up.


15mbQuickTime

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